I will create stylized procedural pbr materials


About this gig
I will create high-quality stylized procedural PBR materials using Substance Designer for games, environments, and real-time projects.
Materials are fully tileable and optimized for modern workflows.
Services include:
- Procedural material creation
- Stylized and semi-realistic surfaces
- PBR texture maps
- Tileable textures
- Game-ready materials
Texture maps can include:
- Base Color
- Roughness
- Normal
- Height
- Ambient Occlusion
I focus on clean presentation, consistent quality, and professional communication.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Anirban M
3D Artist
- FromIndia
- Member sinceMay 2026
- Avg. response time1 hour
Languages
English, Hindi
Other Game Art Services I Offer
FAQ
Are the materials fully procedural?
Yes, the materials are created procedurally in Substance Designer.
Are the textures tileable?
Yes, all materials are designed to tile seamlessly unless specified otherwise.
What texture maps are included?
Base Color, Roughness, Normal, Height, and AO maps can be included depending on the package.
Which file formats are included?
PNG/TGA texture maps and SBSAR files if required.
Can the materials be used in Unity or Unreal Engine?
Yes, the materials are suitable for real-time workflows and game engines.

