a
anjum_shehzad

Anjum.s

@anjum_shehzad
5.0(24)

Level 1

Hardwork pays off, Just be patient

Pakistan
English, Urdu
About me
I'm a Unity developer with expertise in multiplayer game development, UFE 2 fighting games, and Photon Quantum-based racing games. I specialize in wallet integration, NFT-gated content, WebGL/mobile optimization, PlayFab leaderboards. I also offer experience with Addressables, ad mediation, in-app purchases, and performance optimization for scalable, production-ready projects.... Read more

Skills

a
anjum_shehzad
Anjum.s
$40/hour
Offline • 
Average response time: 1 hour

See my services

Full Game Creation
I will develop multiplayer fighting game in unity with ufe 2
5.0(21)
Bug Fixes
I will fix build errors, crashes, anrs, bugs and optimize unity game
5.0(2)

Want to work on an hourly basis?

Tell Anjum.s what you need.

$40

/

hour

Portfolio

Work experience

Confidential

Senior Game Developer

Confidential • Full-time

Jun 2024 - Present1 yr 11 mos

Astro Karts (Photon Quantum) Worked as the lead Unity developer on Astro Karts, a real-time multiplayer alien-themed racing game built using Photon Quantum. The game supports both WebGL and Mobile platforms, ensuring cross-platform compatibility and competitive online gameplay. 🔹 Multiplayer & Networking Implemented deterministic multiplayer gameplay using Photon Quantum. Developed: Random matchmaking system Private rooms & lobby system Real-time race synchronization Ensured smooth performance for 2–12 players per match. 🔹 Authentication & Backend Integrated Playfab SDK for authentication and player management. Integrated backend features using REST APIs. Implemented username-based accounts compatible with WebGL and mobile devices. Designed backend communication for secure data handling. 🔹 Blockchain & Web3 Integration Implemented wallet connection system. Developed NFT-gated content (players unlock in-game items based on owned NFTs). Integrated blockchain-based asset verification. 🔹 Gameplay Systems Designed UFO-based racing mechanics with power-up/pickup system. Implemented competitive leaderboards. Built scalable game architecture using clean coding principles. 🔹 Optimization & Deployment Optimized game for: WebGL performance (memory & loading optimization) Mobile devices (Android optimization)

Senior Game Developer

Confiential • Full-time

Nov 2020 - May 20243 yrs 6 mos

During my tenure, I developed and optimized 3D fighting games, built entirely in Unity, featuring multiple engaging game modes. 🔹 Core Development & Architecture Implemented scalable game architecture using design patterns for clean and maintainable code. Developed character systems, combat mechanics, AI behaviors, and progression systems. Integrated Asset Bundles & Unity Addressables to remotely host and dynamically download game assets, significantly reducing initial build size and improving performance. Optimized memory management and loading systems to ensure smooth gameplay on Android devices. 🔹 Performance & Optimization Conducted deep optimization to reduce ANRs and crashes. Improved runtime performance and memory usage. Optimized build size and loading speed using remote content delivery systems. 🔹 Analytics & Backend Integration Integrated Firebase Analytics for player behavior tracking. Implemented Firebase Remote Config to dynamically adjust game parameters without publishing updates. Used Firebase Realtime Database for live data handling. Integrated AppsFlyer for marketing attribution and campaign performance tracking. 🔹 Monetization & Ad Mediation Designed and implemented a full monetization strategy including rewarded ads and interstitial ads. Integrated and optimized multiple ad mediation platforms: AdMob Mediation AppLovin MAX SDK IronSource Mediation TopOn Mediation Focused on reducing ad-related ANRs and crashes while maximizing revenue performance.

24 Reviews
5.0

(24)
(0)
(0)
(0)
(0)
Rating Breakdown
  • Seller communication level
    5
  • Quality of delivery
    5
  • Value of delivery
    5
1-5 out of 24 Reviews
Sort By
Most relevant
    W

    wonilart

    US

    United States

    5

    Real expert was able to explain that "project was broken because Unity automatically installed the Entities/Graphics package, which is incompatible with VRChat. This package also installed a conflicting version of ScriptableBuildPipeline, which removed several APIs VRChat relies on." Would not have...

    Up to $50

    Price

    3 days

    Duration

    gig

    Bug Fixes

    Helpful?
    Yes
    No
    V
    image-docs

    visionarylife

    Repeat Client

    US

    United States

    4.7

    @anjum_shehzad has been incredible! Just added a clean UI and a whole new character with a full move set to my fighting game prototype. Fast, professional, and always delivers top-tier work. Highly recommend for anyone building a game!

    $600-$800

    Price

    6 days

    Duration

    gig

    Full Game Creation

    Helpful?
    Yes
    No
    V
    image-docs

    visionarylife

    Repeat Client

    US

    United States

    5

    Great experience working with Anjum on my Unity fighting game prototype. Excellent communication, strong technical skills, and delivered exactly what I envisioned. Professional, reliable, and highly recommended! Creative, efficient, and fun to collaborate with throughout the entire process, truly impressive.

    $400-$600

    Price

    13 days

    Duration

    gig

    Full Game Creation

    Helpful?
    Yes
    No
    I

    idrisz_1

    Repeat Client

    GB

    United Kingdom

    5

    Great work overall

    Up to $50

    Price

    3 days

    Duration

    gig

    Full Game Creation

    Helpful?
    Yes
    No
    J
    image-docs

    joshuakassabian

    US

    United States

    5

    Extremely knowledgeable, understanding and easy to work with. I look forward to working with him in the next phases.

    $800-$1,000

    Price

    6 days

    Duration

    gig

    Full Game Creation

    Helpful?
    Yes
    No