I will do 3d modeling retopology uv unwrap and stl prep


About this gig
Hi, I'm Anthony Carlos, a 3D artist who turns heavy, messy models into clean, game-ready 3D assets. Need 3D modeling, retopology or UV unwrap for games, animation, rendering or 3D printing? You're in the right place.
What you get:
- Retopology: clean all-quad topology with smooth edge flow, keeping the detail of your high poly. Ready for rigging and animation.
- UV unwrap: tidy non-overlapping islands with minimal seams, tested with a checker texture before delivery.
- Baking: normal, AO and detail maps baked from high poly to low poly.
- 3D print prep: STL file repair and print-ready 3D print models.
- Custom 3D models: props, miniatures and collectibles from your reference or 2D to 3D sketch.
- Files: FBX, OBJ, Blend, STL or DAE.
- Fast delivery: rush orders welcome, just tell me your deadline.
Software I use: Blender, Maya, ZBrush, Fusion 360.
NOTE: You get an update at every stage, from the first mesh to the final delivery.
Every model is different, so message me before ordering and I'll confirm scope and price.
Want texturing or a full 3D design too? Ask me and I'll add it to your order.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Anthony Carlos
Claude Code Specialist, AI Agent and Automation Builder
- FromNigeria
- Member sinceSep 2026
- Avg. response time9 hours
Languages
English, Spanish, Italian, German, Greek, Japanese, Russian, Arabic, Indonesian, French, Chinese, Swedish, Portuguese, Korean, Hindi, Polish, Vietnamese
My Portfolio
FAQ
Can you deliver within 24 hours?
Yes, I can work to your deadline, from a few hours to a few weeks. Tell me the timeline and the model, and I'll confirm what quality is possible in that time before you order. Rush orders may cost extra.
Which software do you use?
Mostly Blender, but I also work in Maya, ZBrush and Fusion 360. If you send Maya or other project files, I'll work in your format. The result matters most, so I pick the tool that gives the cleanest output for your model and pipeline. Tell me which software you need.
Can you texture my model?
Yes. I can texture the model, optimize it for your game engine, or match your template. Just tell me the style and target platform when you message me first.
What is your workflow?
First I collect every requirement from you. Then I retopologize the model and send an update. After your approval I UV unwrap it and bake the details from the high poly onto the low poly. If you want, I then texture it. You get a progress update at each single step before I move on to the next.
Can you retexture my model with one material?
Yes. I re-UV the whole model into a single UV layout, assign one material, and convert your multi-material textures into one combined texture set, so it is lighter and easier to use in your game engine.
Do you create characters?
Yes, I can model characters and miniatures, including print-ready STL versions.
