I will script unity multiplayer features photon netcode lobbies ue5

A
antiamavee
A
antiamavee
Antia M

About this gig

GAME MULTIPLAYER FEATURE PHOTON NETCODE LOBBIES IN UNITY GAME ENGINE & UNREAL ENGINE 5

I specialize in building, fixing, and optimizing multiplayer systems for Unity & Unreal Engine 5 (UE5) using Photon (Fusion/PUN2) Unity Netcode for GameObjects & UE5 Blueprints/C++ and make sure to deliver a project with no Struggling on desync, network lag or broken lobbies


What I Offer:

  • Lobby & Matchmaking Systems: Custom room creation matchmaking rules private join codes & dynamic player-ready states
  • Core Multiplayer Mechanics: Synchronized player movement health/combat hitboxes inventory replication & server-authoritative RPC actions
  • UE5 Dedicated Server Setup: Client-server architecture Advanced Sessions plugin setup and Steam Subsystem integration
  • Lag & Desync Fixes: Client-side prediction interpolation lag compensation & bandwidth optimization for high player counts


Why Choose Me?

  • Secure exploit-resistant server-authoritative code
  • Fully commented scripts ready for scalability
  • Dedicated post-delivery testing to ensure smooth multiplayer performance


Ready to launch your online game?

Message me before ordering to discuss your project scope

Get to know Antia M

Antia M

Game Developer

  • FromUnited Kingdom
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English
We help studios, startups, and indie developers solve the game development challenges that delay releases. From Unreal Engine, Unity, Godot, and Roblox development to bug fixing, optimization, UI, multiplayer systems, VR/AR, and project recovery, we deliver clean, scalable solutions that keep your game stable, performant, and ready for players.

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