a
antonimc

Antoni. V

@antonimc

Minecraft Java Developer

Costa Rica
Spanish, English
About me
Independent Minecraft Java Edition developer specializing in Forge, Fabric, Bukkit, Spigot, Paper, and Purpur. With 11 years of Minecraft experience, I have extensive knowledge of game mechanics, progression systems, balancing, and technical gameplay design. Specialized in Minecraft versions 1.0–1.18.2, while supporting projects up to 1.21.1. I create custom mods, plugins, mobs, bosses, dimensions, items, and server systems. I also provide bug fixing, optimization, compatibility support, and long-term project maintenance. https://github.com/AntoniMCbicoding... Read more

Skills

a
antonimc
Antoni. V
Offline • 
Average response time: 1 hour

See my services

Game Mods
I will create custom minecraft forge mods, mobs, bosses
Props & Objects
I will create custom minecraft texture and resource packs

Portfolio

Work experience

Self_Employed

Independent Minecraft Forge Developer

Self Employed • Self-employed

Jan 2026 - Present5 mos

What I can do for you: Custom Mob AI & Behavior Multi-tier mob progression systems (Electric → Quantum → Ender-Quantum) Custom spawn conditions tied to third-party difficulty APIs (Scaling Health) Teleportation, charge-up mechanics, fuse detection, per-tick behavior via event handlers Permanent potion effects, attribute modification via SharedMonsterAttributes Boss Fight Systems Multi-phase boss fights with dynamic HP thresholds and stat scaling Phase transition broadcasts, per-phase buffs and breath effects Scaled attack intensity based on remaining HP (e.g. TNT rain 10→40) Spawner placement using trigonometric tower detection (End pillar geometry) Forge Event System EntityJoinWorldEvent, LivingDamageEvent, LivingDeathEvent, TickEvent Event priority management to avoid conflicts with other mods Clean handler registration and NBT-based entity tagging Third-party Mod Integration Scaling Health API (SHPlayerDataHandler.getDifficulty()) — direct integration, no reflection Soft-dependency compatible architecture Conflict prevention with mods like Scaling Health Blights Code Quality Null-safe attribute access (IAttributeInstance) Correct 1.12.2 package resolution (net.minecraft.entity.effect.EntityLightningBolt) Package structure organization (com.yourmod.Mobs, Config, Difficulty) Clean separation of concerns across handlers