
Andreas C
Game Developer
Skills

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Work experience
Indie Game Developer – Unreal Engine
FlowSlayer • Self-employed
Dec 2025 - Present • 5 mos
Solo developed FlowSlayer, a complete game project built with Unreal Engine, handling all aspects of production from concept to release. Responsibilities & achievements: Designed and implemented core gameplay mechanics using Blueprints and C++ Built and iterated on level design, ensuring smooth player experience and flow Managed the full game loop: game systems, UI, audio integration, and polish Optimized performance (rendering, memory, tick management) for a stable framerate Handled the full solo dev pipeline: version control (Git), asset management, build & packaging This project demonstrates the ability to own an entire game development cycle independently, from GDD to shipped product