a
anzzas

Andreas C

@anzzas

Game Developer

France
French, English
About me
I am a gameplay developer specializing in C++ and Unreal Engine 5. I've been passionate about video games my whole life and decided to turn that passion into a craft by going deep into C++ and game systems programming.... Read more

Skills

a
anzzas
Andreas C
Offline • 
Average response time: 57 hours

See my services

Customization
I will fix bugs and develop gameplay modules in unreal engine 5 cpp

Work experience

Indie Game Developer – Unreal Engine

FlowSlayer • Self-employed

Dec 2025 - Present5 mos

Solo developed FlowSlayer, a complete game project built with Unreal Engine, handling all aspects of production from concept to release. Responsibilities & achievements: Designed and implemented core gameplay mechanics using Blueprints and C++ Built and iterated on level design, ensuring smooth player experience and flow Managed the full game loop: game systems, UI, audio integration, and polish Optimized performance (rendering, memory, tick management) for a stable framerate Handled the full solo dev pipeline: version control (Git), asset management, build & packaging This project demonstrates the ability to own an entire game development cycle independently, from GDD to shipped product