I will fix bugs and develop gameplay modules in unreal engine 5 cpp


About this gig
Are you an indie dev or small studio looking for a reliable
Unreal Engine 5 programmer?
I specialize in gameplay programming using C++ and Blueprints.
Whether you need a simple mechanic or a complex system, I
deliver clean, maintainable code that fits your project.
What makes my work different:
- C++ code exposed to Blueprints your designers can tweak
values without touching code
- Modular architecture easy to extend and maintain
- Clear comments you understand what was built and why
I can help you with:
Movement mechanics (dash, dodge, jump)
Combat systems (hitboxes, combos, damage)
AI behavior (patrol, detection, attack)
Interaction systems (triggers, pickups)
Bug fixes and code review
Please contact me before ordering to discuss your project.
Every game is different and I want to make sure I deliver
exactly what you need.
Get to know Andreas C
Game Developer
- FromFrance
- Member sinceOct 2019
- Avg. response time2 days
Languages
English, French
FAQ
What information do you need to start ?
A clear description of what you need, your UE5 version, and your project files. The more detail you provide, the faster I can deliver.
Can you work with Blueprints only, without C++ ?
Yes. I can deliver in pure Blueprints, C++ only, or C++ exposed to Blueprints depending on your needs.
Will the code work with my existing project ?
I build all systems in a modular way, designed to integrate cleanly into any standard UE5 project. If you have a specific architecture, mention it before ordering and I'll confirm compatibility.
What if the feature is more complex than expected ?
I'll let you know before starting if the scope exceeds the package. We agree on everything upfront — no surprises.
Who are you?
I'm a self-taught C++ developer driven by a genuine passion for game development. I've been working with Unreal Engine for 3 years now — not because I had to, but because I love building gameplay systems. I didn't learn programming in a classroom, I learned it by building things I actually wanted to

