I optimize Godot performance ECS, multithreading, large scale simulations
United States
English
About me
I optimized a Godot project to process 100,000 entities in less than 2.5ms using SOA and Multithreading!
I'm a software engineer passionate about performance, scalability, and building reliable systems. I focus on profiling, benchmarking, and optimizing complex architectures, using Godot and systems-level thinking to make projects run as fast as possible.... Read more