a
ap6_dev

Alex

@ap6_dev

I optimize Godot performance ECS, multithreading, large scale simulations

United States
English
About me
I optimized a Godot project to process 100,000 entities in less than 2.5ms using SOA and Multithreading! I'm a software engineer passionate about performance, scalability, and building reliable systems. I focus on profiling, benchmarking, and optimizing complex architectures, using Godot and systems-level thinking to make projects run as fast as possible.... Read more

Skills

a
ap6_dev
Alex
Offline • 
Average response time: 1 hour

See my services

Bug Fixes
I will optimize your godot game for optimal performance

Portfolio