I will create hard surface 3d game ready assets with pbr materials


About this gig
I do hard surface 3D modeling for games. Weapons, props, environment pieces that's mostly what I work on.
What's included:
- Topology optimized for Unity/Unreal. No extra geo, no broken normals.
- PBR textures: albedo, normal, roughness, metallic, AO
- High-poly bake to low-poly. Clean result, not a mess.
- FBX + OBJ. Both formats, no extra charge.
Before I start anything I ask questions. References, concept art, a rough sketch on paper doesn't matter, just send what you have. Easier to get it right the first time than fix it after.
Revisions are included in every package. But honestly most projects don't need many good communication upfront handles that.
Got something specific in mind? Message me first. We'll figure out if I'm the right fit before you spend anything.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Arman
3D Character artist
- FromUkraine
- Member sinceMay 2026
Languages
Russian, Ukrainian, English, Armenian
My Portfolio
FAQ
What software do you use?
Mostly Blender(modeling, sculpting, texture baking), for some textures xNormal
Can I give you a reference image or concept art?
Yes, and I actually prefer it. Send whatever you have — sketch, photo, Pinterest board. The more context the better.
What file formats do you deliver?
Blend, FBX and OBJ by default. If you need something else, just ask before ordering.
Will the asset work in my game engine?
Yes. Poly count and texture maps are optimized for real-time use. Tested workflows for both Unity and Unreal.
What if I'm not happy with the result?
Revisions are included in every package. If something's off, tell me exactly what and I'll fix it.

