I will create hard surface 3d game ready assets with pbr materials

A
arman8y8y
A
arman8y8y
Arman

About this gig

I do hard surface 3D modeling for games. Weapons, props, environment pieces that's mostly what I work on.

What's included:

  • Topology optimized for Unity/Unreal. No extra geo, no broken normals.
  • PBR textures: albedo, normal, roughness, metallic, AO
  • High-poly bake to low-poly. Clean result, not a mess.
  • FBX + OBJ. Both formats, no extra charge.

Before I start anything I ask questions. References, concept art, a rough sketch on paper doesn't matter, just send what you have. Easier to get it right the first time than fix it after.

Revisions are included in every package. But honestly most projects don't need many good communication upfront handles that.

Got something specific in mind? Message me first. We'll figure out if I'm the right fit before you spend anything.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Arman

Arman

3D Character artist

  • FromUkraine
  • Member sinceMay 2026
  • Languages

    Russian, Ukrainian, English, Armenian
Aspiring 3D character artist with 1.5 years of focused training and practical experience. Skilled in creating stylized and realistic characters. Experienced in hard-surface modeling and familiar with a complete character creation pipeline, including basic rigging, texturing, and animation. Primarily working in Blender, learning Substance 3D Painter, ZBrush, and continuously refining skills to meet industry standards.

My Portfolio