I will develop unity 2d gameplay systems, mechanics, and prototypes


About this gig
You need more than code that compilesyou need gameplay that feels right and systems that scale.
Im a Unity 2D developer specializing in gameplay systems, rapid prototyping, and fixing broken or incomplete projects. Whether youre starting from an idea or struggling with an unstable build, I can step in and deliver clean, production-ready solutions.
What I can help you with:
- Gameplay mechanics (movement, combat, abilities, power-ups)
- Enemy AI and behavior systems
- Complete gameplay loops and prototypes
- Debugging and fixing broken Unity projects
- System design (modular, scalable architecture)
- Game feel improvements and responsiveness
- UI/HUD implementation and integration
I focus on clean structure, maintainability, and mechanics that feel good to playnot just functionality.
Get to know Arnold Njuguna
Game Developer
- FromKenya
- Member sinceMay 2026
- Avg. response time5 hours
Languages
English, Swahili, French
My Portfolio
FAQ
What do you need to get started?
A Unity project (or clear idea), description of the feature/system, and any relevant assets or references.
Can you fix an existing broken project?
Yes—this is a core focus. Share the issue and I’ll assess scope before starting.
Do you work with 3D games?
Primarily 2D, but I can handle certain 3D systems depending on complexity.
Will the code be clean and reusable?
Yes—modular structure and maintainability are a priority.
Can you create a full game?
I focus on systems and prototypes. Full games are handled as staged milestones. Open to discussion.
Do you provide assets (art/sound)?
No—implementation-focused. I can integrate what you provide. If not provided I will use royalty-free assets as placeholders.

