I will model tf2 cosmetics item, gmod weapons, sfm assets, l4d2 props for source engine


About this gig
ustom 3D Models for TF2, SFM, GMod, and CS2 Props, Weapons, Outfits & Assets
Need a custom SFM model, TF2 workshop item, GMod addon, or CS2 weapon model that actually looks and performs like it belongs in the game? I specialize in building game ready assets specifically for the Source engine ecosystem not generic 3D models awkwardly ported over.
Whether you're a content creator needing a custom prop for your next Source Filmmaker animation, a Workshop creator wanting a polished TF2 cosmetic model, or a GMod server owner who needs a unique addon, I build assets that match the visual style and technical requirements of each specific engine.
What I can create for you:
- Custom SFM props and assets objects, set pieces, environment props
- TF2 cosmetic models and workshop items with class-appropriate proportions and Team Fortress style
- GMod addons ragdolls, props, playermodels, custom entities
- CS2 / CSGO weapon models and skins with proper Source-compatible topology
- Character outfit models full costumes, armor sets, clothing pieces
- Custom weapon models melee, firearms, sci-fi, fantasy, or realistic styles
Send me your reference and let's build something your project actually needs.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Emmanuel
3D Character Artist, FNAF, TF2, SFM and VAM Rigging Specialist
- FromUnited States
- Member sinceSep 2026
- Avg. response time1 hour
Languages
English
FAQ
What file formats will I receive?
You'll get the native source file (.blend or .smd depending on your workflow) plus the compiled, engine-ready format for your platform — .mdl for GMod/Source games, or SFM-compatible files for Source Filmmaker. Let me know your target engine before ordering so I export the correct format the first
Can you match the exact art style of TF2, or do models come out looking too realistic?
Yes.. I adjust proportions, texture style, and shading approach based on which engine you're targeting. TF2 and GMod work gets that stylized, slightly exaggerated look with painterly textures, while CS2/CSGO work leans toward grounded, realistic detailing.
Do you rig and skin models, or just create the static mesh?
Both, depending on your package. Static props don't need rigging, but wearable outfits, cosmetics, and character models can be fully rigged and skinned to a skeleton so they animate correctly in SFM or work properly as a TF2/GMod wearable.
What do you need from me to get started?
Reference images or concept art are the biggest help — even rough sketches or screenshots of similar existing items work. I also need to know: target engine (TF2, GMod, CS2, general SFM), approximate poly count limits if you have any, and whether the asset needs rigging/animation support
Can I use the finished asset commercially or upload it to the Steam Workshop?
Basic and Standard packages include personal-use rights (SFM renders, personal GMod server use, portfolio use). If you plan to publish to the Steam Workshop, sell the asset, or use it in a monetized project, let me know before ordering.. I offer a commercial license add-on that covers Workshop
What can you do?
sfm model, source filmmaker model, tf2 model, tf2 cosmetic, tf2 workshop item, gmod model, gmod addon, garrys mod prop, gmod ragdoll, cs2 weapon model, csgo skin model, source engine model, custom 3d game asset, game ready weapon model, low poly game model, 3d prop model, custom outfit model

