I will create, port or modify your source engine maps for cs2, gta v, tf2 gmod map


About this gig
Are you looking for a skilled Source Engine and GTA V map specialist to bring your vision to life? Whether you need a brand new custom map, a full map port between games or fixes/optimization on an existing project.
I specialize in map creation, porting, and modification across a wide range of engines and games, including:
CS2 (Counter-Strike 2)
GTA V custom map building, YMAP editing, prop placement, and FiveM map conversion
TF2 (Team Fortress 2) Source engine map compiling, texturing, and gameplay layout
GMod (Garry's Mod) custom addon maps, sandbox builds
Cross-engine porting converting maps and 3D assets between Source, Source 2 and other engines
Whether you're a server owner needing a custom CS2 map, a GMod creator wanting a unique sandbox environment, a FiveM roleplay server needing a GTA V map conversion, or a TF2 community looking for a fresh competitive layout message me before ordering so i can scope your project properly and I can give you accurate timeline and quote.
source engine, source 2, hammer editor, hammer++, cs2 map, cs2 workshop, gta v map, gta v ymap, fivem map, fivem conversion, tf2 map, tf2 compile, gmod map, garry's mod addon, map porting, vmf, bsp
Get to know Demilade
Custom 3D Character nd Map Artist, MMD, SFM, VRChat, Source Engine and VTuber
- FromUnited States
- Member sinceAug 2026
Languages
English
FAQ
What information do you need from me to start the project?
To give you an accurate quote and timeline, I'll need: the game/engine you're targeting (CS2, GTA V, TF2, GMod, etc.), whether this is a new map, a port, or a fix, any reference images/blueprints/existing files you have, the approximate size and complexity of the map
Can you port a map from one game/engine to another (e.g., Source to Source 2, or GTA V to FiveM)?
Yes, this is one of my core services. Porting involves re-importing geometry, rebuilding materials/textures, re-placing entities, and re-compiling the map for the target engine, since assets and formats aren't directly compatible between engines.
Do you provide the source/editable files (.vmf, .bsp, etc.) along with the finished map?
By default, packages include the final compiled/playable map file. Editable source files (like the raw .vmf or project files) can be included as an add-on or in higher-tier packages just let me know upfront if you need full source access, since that affects pricing and how the files are organized
How do you handle revisions if I want changes after seeing the first draft?
Each package includes a set number of revisions (listed in the package details). After delivering a first draft or milestone build, I'll walk you through what's been done, and you can request adjustments to layout, lighting, props, or optimization.
My map idea is complex or larger than your listed packages can we still work together?
Absolutely. The packages listed are starting points for common project sizes. For larger open-world maps, multi-stage projects, or anything requiring extensive custom asset creation, message me with your details before ordering and I'll put together a custom offer with an accurate price and delivery
What can you do?
source engine, source engine map, cs2 map, cs2 workshop map, gta v map, gta v ymap, gta v map conversion, fivem map, fivem conversion, tf2 map, tf2 map compile, gmod map, garry's mod map, garry's mod addon, map porting, map port, map optimization, hammer editor, hammer++, source 2, source 2 map
Your skills are?
vmf, bsp, decompile map, recompile map, custom map design, level design, 3d asset porting, game asset conversion, source sdk

