I will make source engine props, vrchat outfits, accessories, assets for tf2 items, sfm


About this gig
Custom 3D Character Assets for VRChat, VTubers & Source Engine
Looking for a custom VRChat avatar, a 3D VTuber model or game ready props and weapons for Source Engine (GMod, CS, TF2, and more)? I'm a 3D character artist specializing in custom VRChat avatars, outfits, accessories, and VTuber-ready 3D models, as well as custom props and weapons for Source Engine games. Whether you need a brand new original character built from scratch, a custom outfit for an existing avatar, or a fully rigged 3D VTuber model ready to stream with I've got you covered.
What I offer:
- Custom VRChat avatar creation and optimization (Quest & PC compatible)
- VRChat outfits and clothing sets modeled to fit your existing avatar
- Custom accessories jewelry, hats, wings, tails, weapons, props
- Full 3D VTuber model creation with blendshapes and face rigging
- Source Engine custom props, weapons, and game ready assets (GMod, CS2, TF2)
- Texturing, PBR materials, and physics/jiggle bone setup
- Avatar optimization to keep your performance rank green
Got a unique idea? Original characters, fantasy outfits, mecha, weapons, creatures send me a message and let's bring it to life.
vrchat avatar, vrchat outfit, custom avatar
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Demilade
Custom 3D Character nd Map Artist, MMD, SFM, VRChat, Source Engine and VTuber
- FromUnited States
- Member sinceAug 2026
Languages
English
FAQ
Do you make avatars from scratch, or only edit existing ones?
Both. I can build a fully original custom VRChat avatar or VTuber model from your reference images or concept art, or work with an existing base avatar to add outfits, accessories, or modifications. Just let me know which you need when you message me so I can quote accurately.
Will my avatar be optimized for VRChat's performance ranking (Quest/PC)?
Yes. I optimize polygon count, texture sizes, and material/shader usage to keep your avatar within a healthy performance rank. If you need Quest compatibility specifically, let me know upfront since it has stricter limits than PC — I'll build with those constraints in mind from the start.
What file formats do I receive, and do I get the source files?
You'll receive the final rigged/textured model in the format your platform needs (Unity package for VRChat, FBX/SMD for Source Engine, etc.), plus the original source files (Blender project, textures, etc.) so you retain full ownership and can make future edits with another artist if needed.
Can you rig physics, jiggle bones, or facial blendshapes for VTuber use?
Yes, this can be included depending on your package tier. Physics bones (hair, clothing, ears/tails) and facial blendshapes for expression tracking are common add-ons — mention what tracking software or avatar type you're using (e.g., VSeeFace, VRChat face tracking) so I set it up correctly.
I only have a rough idea or sketch, not detailed reference can you still help?
Absolutely. Send whatever you have a sketch, mood board, similar character examples, or even just a written description and I'll put together a concept for your approval before I start the full model. This avoids surprises and keeps revisions minimal later on.

