I will bring your 3d characters or creatures to life


About this gig
Welcome :)
You can check all details and contact me to discuss more about your project.
If you have fbx rig I can animate anything and deliver animations as Fbx format.
What I Offer
- High-quality keyframe animations
- Rig creation or modification
- Import / export of animation and rig data
- Implementation of animations into any software or game engine
- Clear explanation videos or tutorials
- Complete problem-solving for any issues
Create any type of keyframe animations.
- Cycle animation - simple loop animations: like walk, run, etc..
- Action Animation- simple attack : like kick, shoot, punch, etc..
- Complex animation : Like kick&punch, Jump &kick & backflip, etc..
Delivery:
All your existing files are welcome I can work with any type of assets or rig formats you already have and deliver the final result in any format you prefer.
No complicated requirements for now.
Once I fully understand your project, Ill offer the best and most efficient solution for your needs.
Get to know Hasaan Arif
Turning Concepts into Cinematic 3D Experiences
- FromPakistan
- Member sinceJul 2019
Languages
English
My Portfolio
FAQ
Q1: What do you need from me to start a cycle animation?
I need your rigged character model (FBX/BLEND/MA), along with references for the walk/run/idle/attack style you want. If you don’t have references, I can create the style for you.
Q2: Do you animate humanoids, creatures, or both?
Both! I animate humanoid characters, quadrupeds, monsters, stylized characters, fantasy creatures, and more.
Q3: What’s included in a cycle animation?
Each cycle includes a smooth, loop-ready animation—perfect for games. You’ll receive an FBX file, a video preview, and the source project (if needed).
Q4: Can you match my game’s style (realistic or stylized)?
Yes! I can animate in realistic, stylized, cartoony, exaggerated, or AAA cinematic styles depending on your needs.
Q5: Can I request multiple cycles (walk + run + idle + attack)?
Absolutely. I offer bundle deals for multi-cycle orders to keep animation style consistent and cost-effective.
Q6: Will the cycles work in Unity or Unreal Engine?
Yes! I export animations specifically optimized for Unity, Unreal Engine, or your preferred pipeline. Just tell me your target engine.
Q7: Do you offer root motion or in-place animations?
Both options are available. Let me know your preference and I’ll prepare the cycles accordingly.
Q8: Can you fix or improve my existing animation cycles?
Yes — I can refine timing, weight, posing, and looping to improve your current animations or make them feel more polished.
Q9: What if my character isn’t rigged?
I can help arrange rigging for an additional cost. Once the rig is ready, I can create your cycles without any issues.
Q10: How many revisions are included?
Each package includes revisions. I ensure your cycles feel smooth, natural, and game-ready before final delivery.

