I will do 3d game character animation 3d rigging model unreal engine ue5 game animation

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arthur_perrotin
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arthur_perrotin
Arthur Perrotin

About this gig

Hi, I'm Arthur, a 3D character animator focused on making game characters move with purpose, weight, and personality.




I rig and animate custom 3D characters for Blender, Unreal Engine, and Unity. Whether you need a clean idle loop, fluid locomotion, or expressive combat animations, I create motion that feels natural and game-ready, not stiff or generic. Every animation is built with proper timing, smooth transitions, and engine compatibility in mind.




What you can expect:


Clean, production-ready rigging including body, fingers, and facial controls when needed

Polished animations such as walks, runs, attacks, idles, and gestures

Correct export setup for Blender, Unreal Engine, or Unity

Clear communication, progress updates, and reliable delivery



I've worked with indie developers and growing studios who care about quality and performance. My goal is simple: help your characters feel alive so players stay engaged.


Send over your model or idea, choose a package, and lets bring your character to life.






do 3d game character animation unreal engine game animation 3d rigging ue5 model

Get to know Arthur Perrotin

Arthur Perrotin

3D Designer, Character developer

  • FromFrance
  • Member sinceOct 2026
  • Avg. response time1 hour
  • Languages

    English, French
Hey there , How are you doing, welcome! I am Arthur, I’m a 3D artist and animator focused on creating assets that don’t just look good, but work flawlessly in real projects. I model, texture, and animate characters, props, and environments with a strong eye for form, motion, and performance. I also work directly in Unreal Engine, setting up materials, lighting, and animations so everything behaves correctly in-engine. Clear communication, clean workflow, and dependable delivery are the cores of how I work.