I will create optimized game ready 3d assets for unreal engine


About this gig
Need game-ready 3D assets that actually drop into your engine without cleanup?
I'm a 3D environment and prop artist specializing in game-ready models from
single hero props to small modular environment sets built for Unreal Engine
and Unity pipelines.
What you get:
- Clean topology, optimized poly counts for real-time performance
- Full PBR texturing in Substance Painter (albedo, normal, roughness, AO)
- Engine-tested exports (FBX/OBJ) no import surprises
- Renders/turntables via Marmoset Toolbag for quick review
Tools: Maya, ZBrush, Substance Painter, Marmoset Toolbag, Unreal Engine 5
Whether you need a single prop, a themed asset pack, or a small environment
piece, I build to your poly budget and art direction not just what looks
good in a render.
Message me with your reference art or brief before ordering so I can scope
the right package for your project.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Arun
3D Artist, Game Ready Assets
- FromIndia
- Member sinceJun 2023
- Avg. response time2 hours
Languages
Hindi, English
FAQ
What do you need from me before starting?
Please provide clear references, polycount target (if any), intended game engine, texture resolution requirements, and any specific design details before placing the order.
Are the models game-ready?
Yes. All models are optimized for real-time engines such as Unreal Engine and Unity, with clean topology and proper UV mapping.
Do you provide source files?
Yes. Final delivery includes FBX files and texture maps. Source files (Maya / ZBrush) can be provided upon request depending on the package.
What counts as a revision?
Revisions include minor adjustments such as proportion tweaks, texture changes, or small design refinements. Major design changes or new concepts require an additional concept order.

