I will create game ready 3d hero props and environment assets


About this gig
*PLEASE MESSAGE ME BEFORE PLACING AN ORDER* Every environment needs the right details. Please send me details and concept art or reference images first so we can discuss the complexity and ensure I deliver exactly what your level needs before you spend your budget.
Looking for standalone hero props or realistic environment assets? I specialize in creating high-quality, game-ready static props that bring environments to life. I deliver optimized meshes with clean topology and storytelling textures.
Please note: I specialize exclusively in static hard surface design. I do not do any organic modeling, characters, rigging, or animation.
My Core Pipeline:
- Modeling: Clean blockouts progressing to high-to-low poly workflows in Blender.
- UV Mapping: Hand-packed UVs to maximize texel density and eliminate stretching.
- Texturing: High-resolution PBR texturing in Substance Painter, featuring realistic environmental wear, dirt, and decals.
What You Receive:
- Optimized, game-ready static 3D models (.FBX, .OBJ, .BLEND).
- A complete set of PBR textures (Standard Universal PBR | Unity URP/HDRP | Compatible with all major game engines).
- Final render preview image.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Aryan Maurya
3D Game Artist
- FromIndia
- Member sinceAug 2026
- Avg. response time1 hour
- Last delivery1 week
Languages
Hindi, English
My Portfolio
FAQ
Why do I need to message you before ordering?
Messaging me first allows us to review your reference images, confirm your exact poly count limits, and ensure I can deliver the best quality asset within your timeframe.
What file formats do you provide?
I deliver the source .Blend file, along with exported .FBX and .OBJ files ready for engine integration.
Do you design organic shapes or characters?
No, my expertise is strictly focused on static hard surface design, specifically environmental objects, weapons, and structural props.
Can you work with strict polygon budgets?
Yes. Please provide your target triangle/polygon count in our initial message, and I will ensure the asset is optimized to those exact limits.
Can I just place an order right away?
Please message me first! I want to make sure I am the right artist for your specific hard-surface prop and give you an accurate price based on its technical complexity.

