I will do 3d character rigging in maya blender for game animation unreal unity


About this gig
Need high-quality 3D character rigging for your game, animation, or virtual project?
I offer expert rigging in Maya and Blender, fully compatible with Unreal Engine, Unity, iClone, Mixamo, and more. Whether it's a stylized, realistic, or VTuber character, Ill rig your model with clean deformations and full IK/FK systems, ready for animation or mocap.
Ideal for:
- Game-ready rigs for Unity/Unreal
- Facial rigging (blendshapes/joint-based)
- Characters for Mixamo, Metahuman, or CC4
- VTuber avatars, anime, or realistic models
What Youll Get:
- Full-body rig (Biped/Quadruped)
- Facial controls
- IK/FK switching
- Clean weights & game-ready export
- Support for 3D animation, VTubers, and cinematic projects
- Formats: .ma / .mb / .blend / FBX
Contact me with your model before ordering.
Get to know Mudassir
Trusted by 300 Clients Worldwide Unreal Engine Environments and VR
- FromPakistan
- Member sinceApr 2025
- Avg. response time5 days
- Last delivery6 months
Languages
English, Hindi, Urdu
My Portfolio
FAQ
What do I need to provide before you start rigging?
You’ll need to provide the 3D character model (preferably in .fbx, .obj, .blend, or .ma/.mb format), along with any specific requirements like naming conventions, rig type (biped, quadruped), and whether you need facial rigging or game engine compatibility.
Q2: Do you rig characters for Unreal Engine or Unity?
Yes! I rig characters specifically for game engines like Unreal Engine and Unity, ensuring compatibility, clean hierarchies, and proper export settings.
Can you test the rig with animation or poses?
Yes, I include basic pose testing. For more advanced animation previews, you can add that as a gig extra.

