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axelberin

Axel B

@axelberin

CEO and founder

Argentina
Spanish, English
About me
I’m a Unity Game Developer with experience building complete game projects from concept to release. I help developers, studios, and entrepreneurs turn ideas into functional, playable, and optimized games. My work includes gameplay programming, UI systems, bug fixing, performance optimization, and scalable project architecture. I’ve worked on both mobile and PC projects, focusing on clean code, clear communication, and realistic delivery timelines. Whether you need a prototype, technical improvements, or help finishing and shipping your game, I’m ready to help.... Read more

Skills

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axelberin
Axel B
Offline • 

See my services

Bug Fixes
I will fix bugs and implement features in your unity game
Bug Fixes
I will develop or fix your unity 2d game

Work experience

ABK Games – Unity Developer / Co-Founder

ABK Games • Self-employed

Jan 2025 - Present1 yr 5 mos

Worked as a Unity Developer and project lead at ABK Games, contributing to the full development lifecycle of multiple game projects. Led the development of "Multiverse Tap Ball", a hybrid-casual mobile game published on Google Play. Designed and implemented core gameplay systems, monetization features (ads & IAP), progression mechanics, UI, and performance optimization for mobile devices. Contributed to the development of "Slide Small Ball", focusing on gameplay logic, difficulty scaling, object pooling, and overall user experience improvements for mobile platforms. Currently involved in the development of "Magic is dead", a first-person psychological horror game built in Unity, working on scalable architecture, event-driven systems, gameplay mechanics, and technical structure for long-term production. Experienced in managing projects from prototype to release, including debugging, optimization, build management, publishing processes, and cross-team collaboration.

Unity developer

Una Partida Mas • Full-time

May 2024 - Nov 20246 mos

Worked as a Unity Developer participating in the development of interactive game projects from concept to delivery. Implemented core gameplay mechanics, UI systems, and in-game interactions using C#. Actively contributed to debugging, performance optimization, and overall project stability. Collaborated with designers and artists to ensure smooth integration of assets and features. Focused on delivering functional, scalable, and maintainable solutions aligned with project goals and deadlines.