I will build a custom 3d opengl graphics engine

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bairam_der
B
bairam_der
Bairam

About this gig

Are you trying to build a custom indie game, an academic simulation, or a graphics framework from scratch but getting bogged down by boilerplate code? Let me handle the low-level heavy lifting.

Instead of spending weeks setting up windows, fighting with matrix math, and debugging shader linking errors, I will build you a clean, highly optimized, modular C and OpenGL graphics engine template tailored specifically to your project requirements.

What I Can Build For Your Engine:

  • The Foundation: Robust GLFW/SDL2 window creation, modern OpenGL context initialization, and strict memory management.
  • Math & Camera: Fully functional Model-View-Projection (MVP) matrix math, perspective/orthographic projections, and fly/FPS cameras.
  • Asset Pipelines: Custom or library-based parsers for loading textures (stb_image) and 3D meshes (.obj).
  • Advanced Shaders: Modular GLSL shader programs supporting dynamic lighting, materials, and post-processing effects.
  • UI Integration: Clean integration of Dear ImGui for engine debugging tools, sliders, and live variable tweaking.

Every delivery includes fully documented, modular C source code, clear compilation instructions (Make), and zero bloat.

Get to know Bairam

Bairam

I Code in C

  • FromBulgaria
  • Member sinceSep 2026
  • Languages

    English, German
I Have been Coding For about half a decade, I have been using a lot of C and Different Graphics API's such as OpenGL which i am profound in. I have also chalanged myself by programming a psp with minimal documentation using its Custom API.