I will build or fix your unreal engine 5 multiplayer and dedicated server


About this gig
Need multiplayer that holds up with real players? I build and fix Unreal Engine 5 networking in C++ and Blueprints.
Shipped proof: in 2024 I delivered a client game where I built both the Unreal game and its UE dedicated server, plus a GCP web server for user data. It ran with up to 100 concurrent users. I have used listen and dedicated servers, the Steam subsystem and a custom server.
What I can do:
- Dedicated server build target, packaging (Windows/Linux)
- Sessions, lobby, server travel, Steam or custom backend
- Server-authoritative gameplay, replication, RepNotify, RPCs
- Fix desync, jitter and correction issues; latency/packet-loss testing
- Deploy the server to a cloud VM (AWS or GCP) with a simple REST backend
How I work: written, async communication. Clear milestones, daily progress notes, clean code in your Git repo. Your project stays yours.
Please message me before ordering with your UE version, project state and goal so I can confirm scope.
Get to know Yoon
- FromSouth Korea
- Member sinceJan 2024
Languages
English
My Portfolio
Other Game Development Services I Offer
FAQ
Which UE versions?
UE 5.x (I currently use 5.8). UE4 projects: please message first.
Blueprints or C++?
Both. Network-critical code goes in C++.
Do you host the server?
No. I deploy to your cloud account (AWS/GCP) or your machine; you keep full control and pay the hosting.
Steam or EOS?
I have shipped with the Steam subsystem and a custom server. EOS: message me first to confirm scope.
Do you sign NDAs?
Yes.
How do we communicate?
In writing, through Fiverr messages, with progress notes. My time zone is KST (UTC+9).
