I will facebook instant games backend systems

B
banguyen1
B
banguyen1
Ba Nguyen

About this gig

Are you building or expanding a Facebook Instant Game and need a reliable backend system?

I am a game backend developer with hands-on experience building and maintaining backend services for multiple Facebook Instant Games currently running in production.

I can develop:

Player authentication and player data

Score submission and leaderboards

Weekly or seasonal tournaments

Guild and guild chat systems

Automated push notifications

Facebook webhook integrations

Messaging and social features

Rewards, inventory, and game progression

MongoDB database integration

Redis caching and ranking

REST APIs for game clients

Backend deployment and server configuration

My main technologies include Node.js, TypeScript, JavaScript, MongoDB, and Redis.

You will receive clean and maintainable source code, API documentation, basic testing, and integration guidance for your game client.

Each package includes a limited number of backend modules and API endpoints. A module can be a leaderboard, player data system, tournament, webhook, notification system, or another agreed feature.

Please contact me before placing an order so I can review your requirements, confirm the scope, and recommend the most suitable

Get to know Ba Nguyen

Ba Nguyen

Game Backend Developer Nodejs , TypeScript , Redis , MongoDB , Game , Apps , Web

  • FromVietnam
  • Member sinceAug 2023
  • Avg. response time1 hour
  • Languages

    English
I am a backend developer specializing in production backend systems for Facebook Instant Games, TikTok Mini Games, and mobile games. I build reliable game services using Node.js, TypeScript, JavaScript, MongoDB, and Redis. My production experience includes player authentication and data, leaderboards, score submission, tournaments, guilds and guild chat, messaging, automated notifications, webhooks, IAP integration, and event pipelines from game clients to servers and BigQuery. I focus on stable, maintainable solutions built for real games and real players.