Multidisciplinary game development freelancer specializing in 3D texturing, sound design, and game design, built around hands-on experience in Unreal Engine 5.
On the visual side, I create hand-painted, tileable PBR materials using Substance Designer — from stylized wood and metal surfaces to atmospheric environment textures — optimized and ready to drop into your project.
On the audio side, I design original SFX.
Whether you need a texture pack, a complete ambient soundtrack, or support designing a game system from the ground up, I bring both technical execution and creative direction.... Read more