I will fix bugs and errors in your unity csharp game project


About this gig
Your Unity build is broken and the deadline isn't moving. I'll find the actual bug and fix it properly, not patch it with something that breaks again next week.
WHAT I FIX
NullReferenceException, missing references, broken prefabs
Physics and collision behaving wrong
Player controller, camera and input issues (new Input System or legacy)
UI that doesn't respond, scale or anchor correctly
Compile errors, build failures, package and version conflicts
Frame drops, stutter, garbage collection spikes
HOW I WORK
1. You send the project (or a small repro) and describe the bug
2. I reproduce it and tell you the REAL cause before touching anything
3. I fix it, test it, and send a short note on what changed and why
WHAT YOU GET
Clean C# that matches your existing code style. No 500-line god classes, no commented-out leftovers. If your bug really needs a bigger refactor, I'll say so honestly instead of quietly rewriting your project.
WHY ME
I build my own psychological horror game in Unity every day: gameplay systems, custom editor tooling, scene pipelines. I've debugged plenty of my own 3 AM broken builds, so I read other people's code fast.
Message me with the bug before ordering.
Get to know Baran
Unity Developer Blender 3D Artist
- FromTurkey
- Member sinceAug 2026
- Avg. response time1 hour
Languages
Turkish, English
FAQ
I can't share my whole project. Can you still help?
Yes. Send a small scene that reproduces the bug, or the relevant scripts. If it's sensitive, I'm fine signing an NDA before you send anything.
What if you can't fix it?
You get a full refund, no argument. But message me first — I'll usually know from your description whether it's something I can solve.
Do you work with URP / HDRP / Built-in?
All three. Tell me which one you're on and I'll match your setup.
Will you break something else while fixing my bug?
I test before delivery and tell you exactly which files I touched, so you can review the diff yourself.

