I will fix swiftui app bugs and xcode build errors for ios and mac
Minecraft plugins, SwiftUI apps and developer tools
About this Gig
A SwiftUI screen is misbehaving, your app crashes, or Xcode will not build? I trace the cause, make a focused fix and explain what changed.
I co-developed Prismet Arcade, a Swift and SwiftUI games app shipped on the App Store. My work includes app interfaces, game logic, testing and release workflows.
WHAT I CAN HELP WITH
- Reproducible crashes and logic bugs
- SwiftUI layouts, navigation and state updates
- Xcode build and dependency errors
- Small features that fit your existing app
- Technical fixes related to an App Store rejection
Basic covers one agreed bug or build error. Standard covers one bounded feature or up to 3 related fixes. Premium is a small, agreed feature set.
You receive updated source, a change summary and test notes for the agreed target devices. Revisions stay within the original scope.
Message me first with the error or screen recording, Xcode version and relevant source. If diagnosis reveals a larger repair, we agree the scope before proceeding. No full-app rebuilds or guaranteed App Store approval. Keep signing credentials and account passwords private.
Platform:
IOS
App type:
Native
Frameworks:
SwiftUI
Purpose:
Entertainment
•
Gaming
Expertise:
Design
•
Data storage
Programming language:
Swift
Tools:
Xcode
My Portfolio
FAQ
My app will not build. Does Basic cover it?
Basic covers one agreed, reproducible build error or bug. Send the build log before ordering. If it points to a larger repair, I will explain the scope and quote first; a diagnosis-only delivery is offered only when we agree to it.
Can you get my App Store rejection approved?
I fix the specific issue Apple cites, such as a crash, an incomplete flow or a broken login, and give you a short note you can use in your reply to App Review. No one can guarantee approval, and submitting for you is a custom offer.
Do you use AI tools?
Yes. I direct AI coding agents, then I review every change myself and test it in the Simulator for your targets before delivery. You get readable Swift either way. Prefer no AI assistance? Say so in the requirements and I'll tell you honestly whether I can take it on.
What do you need from me?
A project that builds in current Xcode (or has one clear error), steps to reproduce, and test keys for any services it needs. Never send production secrets. An Apple Developer account is only needed for device builds or TestFlight, and it stays yours.
Do you work with UIKit, or with an app I built with an AI tool?
SwiftUI first; small UIKit bridges are fine. AI-built apps are welcome: send it over and I'll tell you honestly whether it's a one-hour fix, a Standard job, or a diagnosis report first.

