I will extract modify port 3d characters game mod to unreal engine

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becker_21
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becker_21
Becker T

About this gig

I WILL Extract, Modify & Port 3D Characters and Game Mods to Unreal Engine


Are you looking to extract, modify, or port 3D characters or game mods into Unreal Engine 4 or 5?

Youre in the right place.

I am a professional 3D artist and Unreal Engine specialist with experience in game asset extraction, character conversion, optimization, and Unreal Engine setup. I ensure your assets are game-ready, optimized, and correctly imported into Unreal Engine.


What I Can Do for You

  • Extract 3D characters, assets, or game mods
  • Modify meshes and textures
  • Convert assets to Unreal Engine 4 or Unreal Engine 5
  • Fix materials, normals, and UVs
  • Retarget animations
  • Setup skeletons, collisions, and physics
  • Optimize assets for performance
  • Deliver a ready-to-use Unreal Engine project


Supported Assets

  • 3D Characters
  • Game Mods
  • Props & Environment Assets
  • Weapons & Items
  • Skeletal & Static Meshes


Why Choose Me?


Unreal Engine 4 & 5 expert

Clean topology & optimized assets

Correct scale & orientation

Fast delivery & clear communication

Game-ready, professional results


What You Will Receive


Converted & optimized assets

Proper Unreal Engine materials

Skeleton & animation setup (if included)

Import-ready UE proj

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Becker T

Becker T
  • FromUnited States
  • Member sinceJul 2025
  • Languages

    English
I specialize in 3D modeling and character design for games, with a strong focus on integrating assets into Unreal Engine. My experience includes creating both original and fan-based characters, optimizing models for real-time engines, and working on modding projects that involve model ripping and adaptation for various platforms. I’ve worked with tools like Blender, ZBrush, Substance Painter, and Marvelous Designer to create detailed characters and game assets, and I’m skilled in retopology, UV unwrapping, and PBR texturing.