I will do blender humanoid character rig with rigify

B
ben_a1fr3d
B
ben_a1fr3d
Ben Alfred

About this gig

Blender rig service for humanoid characters turning a static mesh into an animation-ready character with clean deformation and reliable controls.


Service includes:

  • Blender rig setup from your character mesh
  • Weight painting and skin deformation cleanup
  • Rigify bone structure generation and customization
  • Facial rig controls for expressions and lip sync
  • IK/FK switching for arms and legs
  • Custom control shapes and color coding for animator usability
  • Test blender animation cycle to confirm the rig deforms correctly


Software: Blender | Rigify

Output: .blend rig file / FBX export on request


Please message before ordering for game-ready rig exports, multiple characters, or custom deformation systems.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Ben Alfred

Ben Alfred

3D Rigging for Games and Animation

5.0(1)
  • FromNigeria
  • Member sinceJul 2026
  • Avg. response time1 hour
  • Last delivery1 month
  • Languages

    English, Spanish, French, Italian, German
I’m a 3D Character and Creature Rigging specialist focused on creating clean, flexible, and animation-ready rigs for games, cinematics, and animation. I work with Blender, Rigify, and Unreal Engine 5 to build humanoid and creature rigs, custom controls, IK/FK systems, and animation-ready setups. I can also model and prepare 3D characters and creatures for smooth deformation and game integration. My goal is to deliver organized, reliable, and production-ready results tailored to your project.