Hi! I’m a 3D artist who enjoys creating stylized characters and props. I use Blender for all my modeling and sculpting work, and I texture everything in Adobe Substance 3D Painter.
I’m comfortable working in both low poly and high poly pipelines — sculpting, retopology, UVs, and baking are all part of my regular workflow.
If you’re looking for clean, stylized, and game-ready 3D art, I’d be glad to help bring your ideas to life.
Feel free to get in touch anytime.... Read more