I will develop unreal engine 5 game with multiplayer, advanced ai and blueprints


About this gig
Need an experienced Unreal Engine 5 developer to bring your game idea to life?
I can develop reliable gameplay systems using UE5 Blueprints, multiplayer functionality, advanced AI and interactive mechanics.
Whether you're creating an FPS, RPG, survival game, open-world project, co-op experience or custom prototype, I can help turn your requirements into polished and functional gameplay.
Key Features:
- Unreal Engine 5 gameplay development
- Multiplayer & replication systems
- Advanced AI behaviors and NPC logic
- Blueprint scripting and gameplay mechanics
- Character, combat & interaction systems
- Enemy AI, navigation & behavior logic
- Game modes, player systems & UI integration
- Debugging, optimization & testing
Why Choose This Service?
I focus on clean Blueprint logic, dependable gameplay systems, scalable multiplayer functionality and well-structured implementation. Your project will be developed according to your specifications with attention to performance and usability.
Please contact me before placing an order so we can discuss your game, features, project files, scope and development requirements.
Get to know Beverly Liam
Unreal Engine Developer PC, Mobile, VR and Console
- FromUnited States
- Member sinceAug 2026
- Avg. response time1 hour
Languages
English, Spanish, French, Italian
Other Game Development Services I Offer
FAQ
Can you create multiplayer functionality in UE5?
Yes, I can develop multiplayer gameplay systems using replication, networking logic, player interactions and multiplayer-ready Blueprints.
Can you create advanced AI enemies?
Yes. I can implement enemy AI with behavior logic, navigation, perception, combat, chasing, patrolling, attacking and custom behaviors.
Do you work with existing Unreal Engine projects?
Yes. I can work with existing UE5 projects, troubleshoot Blueprint systems, add new mechanics, improve functionality and integrate requested features.
Do you use Blueprints or C++?
I can primarily work with Unreal Engine Blueprints and can accommodate C++ requirements depending on the project scope.
