I will fix unity bugs, errors, crashes and performance issues in your game


About this gig
Is your Unity game throwing errors, crashing, or dropping frames? I will find the cause and fix it properly.
I work with Unity every day, and most of my work is cleaning up projects that other developers left broken.
WHAT I FIX
Compiler and console errors
NullReferenceException and other runtime exceptions
Crashes on launch, on scene load, or mid gameplay
Android and iOS build failures
Low FPS, stutter, lag and frame drops
Memory leaks and high RAM usage
Oversized builds
UI, animation, physics and collision bugs
Scripts broken after a Unity version upgrade
HOW IT WORKS
Send me your project files or the error details. I reproduce the issue and tell you the cause before you order. Then I fix it, test it, and return the working project with a short note explaining every change I made.
WHY ME
I explain the root cause, not just the patch. Clean code, no messy workarounds. Your project structure stays intact. Fast replies and honest timelines.
Message me before ordering with your Unity version and a description of the problem. If I cannot fix it, I will tell you straight away.
Get to know Haider Bhatti
5 Years of Creating Addictive Games That Keep Players Hooked
- FromPakistan
- Member sinceJan 2019
Languages
Urdu, English
My Portfolio
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FAQ
Do I need to send you my whole Unity project?
Usually yes, so I can reproduce the bug properly. A zipped project without the Library folder is fine. If your project is confidential, send me a stripped down scene that still reproduces the issue.
Which Unity versions and platforms do you support?
Unity 2019 through the latest LTS release, for Android, iOS and PC builds, using either the built in render pipeline or URP. Tell me your exact version and I will confirm before you order.
What if you cannot fix the bug?
I look at the issue before you order and only take the job if I am confident I can solve it. If I accept it and cannot fix it, you get a full refund, no argument.
Will fixing the bug break the rest of my game?
No. I keep your project structure and coding style, change only what is needed, test the game after the fix, and give you a list of every file I touched.
