I will do casual mobile game development or hyper casual game in unity


About this gig
Turn Your Game Idea Into a Profitable Mobile Reality!
Looking for a Unity developer to build an engaging casual or hyper-casual mobile game? Whether you want passive ad revenue or need to validate a unique gameplay loop, I deliver polished, high-performance games for iOS & Android.
I am a professional software engineer & Unity game developer specializing in clean code, smooth FPS mobile optimization, and complete game production.
What I Offer:
- Full-Cycle Game Dev: From core mechanics to publish-ready APK/AAB packages.
- Addictive Mechanics: Smooth physics, crisp controls, and engaging progression loops.
- Clean UI/UX: Menus, HUDs, and seamless screen transitions.
- Monetization Setup: AdMob or any Ad services (Banners, Interstitials, Rewarded) & In-App Purchases (IAP).
- FPS Performance: Optimized code and assets for smooth gameplay across devices.
Workflow:
- Concept Review: Align on scope, mechanics & reference games.
- Prototyping: Build core mechanics for initial testing.
- Production & Polish: Integrate graphics, SFX, UI & ad systems.
- Delivery: Complete source code + app-store-ready builds.
Please message me before ordering to discuss your scope and requirements!
Get to know Blaster G
Game Developer, Mobile Games, Unity3D Developer
- FromAlgeria
- Member sinceAug 2021
- Avg. response time1 hour
- Last delivery2 years
Languages
English, Arabic, French
My Portfolio
FAQ
Do I receive full ownership of the project source code upon delivery?
Yes, every package includes complete transfer of the organized, well-documented C# Unity source code, giving you full ownership to scale or update the game whenever you like
Do I need to provide the game assets (3D models, 2D sprites, audio, etc.)?
You can provide custom assets if you have them. If not, I can build your game using clean, high-quality, free commercial-use assets or modular placeholders that you can easily swap out anytime within the Unity project.
Can you integrate mobile ads and in-app purchases (IAP)?
Definitely, I can integrate AdMob, Unity Ads or any Ad networks (Banner, Interstitial, and Rewarded Videos) alongside official cross-platform Google Play and Apple App Store In-App Purchase systems.
Will the game be optimized to pass Google Play & Apple App Store checks?
Absolutely! I follow standard mobile optimization practices (memory management, batching, and rendering pipelines) to ensure stable 60 FPS performance and technical compliance for both app stores
Can you help me update/optimize my game?
Absolutely, get in touch!

