I will create custom roblox map and 3d roblox ugc items in roblox studio


About this gig
Are you looking for an expert Roblox Studio developer to create a custom Roblox Map or high quality Roblox UGC items for your game? You are in the right place!
I specialize in building immersive Roblox game environments and custom 3D UGC accessories using Roblox Studio and Blender. From vibrant low poly simulator maps to complex RPG worlds and custom avatar items, I bring your Roblox vision to life.
What I Can Build For You:
- Custom Roblox Maps: Simulators, Tycoons, RPGs, Obbies, Battle Royale, and Horror maps.
- Roblox UGC Accessories: Hats, back items, shoulder accessories, weapons, and custom 3D meshes.
- Lighting & Terrain: Custom atmosphere, shadow effects, and hand-sculpted terrain.
- Optimization Low poly models, clean collision setups, and optimized meshes for zero lag on mobile and PC.
Why Choose Me?
- Professional Roblox Studio & Blender expertise
- Clean hierarchy and organized Roblox Studio files
- Fast 24/7 communication and regular project updates
- 100% satisfaction guaranteed
Please message me BEFORE placing an order so we can select the perfect package for your project!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know alex bloxs
Expert Roblox Studio Map Developer 3D UGC Item Creator
- FromFrance
- Member sinceSep 2026
- Avg. response time1 hour
Languages
French, English
Other Game Art Services I Offer
FAQ
Do you deliver source files?
Yes! I deliver .rbxl (Roblox Studio place files) or .rbxm (Roblox model files), along with .FBX / .OBJ files for custom UGC items.
Can you script the map or UGC items?
This gig focuses on 3D building, map design, and UGC asset creation. For scripting services, feel free to send a direct message for a custom offer.
What software do you use to design UGC and maps?
I use Blender for custom 3D modeling/texturing and Roblox Studio for map assembly, terrain generation, lighting, and testing.