I will unwrap uvs and bake normal and ao maps for your 3d props


About this gig
I will unwrap UVs and bake normal and ambient occlusion maps for your game-ready 3D props.
I use RizomUV or Blender for UV unwrapping and packing, depending on the project. I focus on reducing stretching, placing seams carefully, and using texture space efficiently.
The basic package includes:
- UV unwrapping and packing for one simple prop
- One UV tile with suitable padding
- Normal and AO baking from supplied meshes
- One set of baked maps up to 2K
- UV-mapped model exported as FBX or OBJ
- Two rounds of revisions within the agreed scope
Please provide a clean low-poly model. For high-poly detail transfer, include a matching high-poly model aligned with the low-poly version.
Modeling, retopology, high-poly creation, major mesh repairs, and PBR material texturing are not included. Complex assets, multiple UV tiles, and higher-resolution maps require a custom quote.
Please contact me before ordering so I can inspect your files. Include the target engine, preferred file formats, and any UV or baking requirements. If you are unsure, I can help you choose suitable settings.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Bobur
3D Prop Artist Hard Surface Modeling and PBR Texturing
- FromKazakhstan
- Member sinceFeb 2025
Languages
Russian, English, Ukrainian
