I will create high quality pbr game ready props and assets


About this gig
Bring Your Game to Life with AAA-Quality 3D Props!
Hi! I'm a Technical 3D Prop Artist specializing in high-end, game-ready assets and realistic PBR texturing for PC, console, and mobile projects.
I don't just make models look good; I ensure they are strictly optimized for real-time engines like Unreal Engine 5 and Unity, with clean topology and efficient UV packing.
What I Deliver:
- Game-Ready Props: Hard surface, environmental assets, tech items, and weapons (Low-poly/High-poly workflow).
- Professional PBR Texturing: Highly detailed materials with storytelling (dirt, scratches, rust, wear) using Substance Painter.
- Engine Integration: Ready-to-use assets with properly baked maps (Normal, AO, Roughness, Metallic, Albedo).
- Cinematic Presentation: High-quality renders to showcase the asset.
My Software Stack: Blender | Unreal Engine 5 | Substance Painter | Marmoset Toolbag | After Effects.
Please Note: Every game has specific technical requirements. SEND ME A MESSAGE BEFORE ORDERING so we can discuss your polycount limits, texture resolution, and art style. Let's get the perfect result on the first try!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Bogdan Red
Game ready 3D props: PBR texturing and modeling
- FromUkraine
- Member sinceSep 2023
Languages
Ukrainian, English
My Portfolio
FAQ
Do you do character modeling or organic shapes?
No, my core expertise is in hard-surface modeling, environmental props, and technical items. I do not sculpt characters, animals, or complex organics.
What file formats will I receive?
I deliver standard 3D formats (.FBX or .OBJ) along with a complete set of PBR texture maps (.PNG) in your requested resolution. I also provide the source file depending on the selected package.
Are your models ready for Unreal Engine 5?
Yes, absolutely! I ensure clean topology, correct scaling, and properly channel-packed textures optimized for UE5.

