I will optimize 3d models with mesh decimation and polygon reduction


About this gig
Do you have a high-poly 3D model, scanned object, or digital asset that needs to be optimized for better performance and easier production use?
I will professionally optimize your 3D models through mesh decimation, polygon reduction, remeshing, and asset reprocessing. My service is suitable for game assets, 3D scans, architectural visualization, animation, product design, and 3D printing.
What I can help with:
- Mesh decimation and polygon reduction
- High poly to low poly conversion
- 3D model remeshing and refining
- Scan to mesh conversion
- 3D scan cleanup and asset reprocessing
- Retopology and mesh simplification
- Multiple polygon count versions
- Export-ready OBJ, FBX, STL, GLB, and other formats
I focus on reducing unnecessary geometry while preserving important shape details and the quality of your asset. Whether you need a lightweight model for real time applications or a refined mesh for further 3D work, I can help.
Please send your model, its current polygon count, and your target output or intended use. I will review the asset and recommend the right optimization approach before starting.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Bolu
Food Expert
- FromUnited Kingdom
- Member sinceAug 2026
- Avg. response time1 hour
Languages
English
FAQ
Can you reduce the polygon count of my 3D model?
Yes. I can reduce unnecessary geometry while maintaining the important shape and surface details.
Can you convert a 3D scan into a usable mesh?
Yes. I can process 3D scan data into a cleaned and optimized mesh, depending on the source format and scan quality.
Can you create different levels of detail?
Yes. I can produce multiple mesh resolutions for applications that require different polygon counts.
Will you preserve my model's textures?
I can work to preserve existing materials and textures. Significant topology changes may require UV adjustments or texture rebaking.
What files should I send?
Send your 3D model in a supported format, along with the target polygon count, preferred output format, and intended use.

