I will develop a custom HTML5 browser mini game for your brand, website or campaign

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bomonti50
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bomonti50
Emrah Sayginer

About this gig

A real game, not a gimmick. I build small HTML5 games that run in any browser, on any phone, with no app store and no plugin. My own title, Neon Star Shooter, ships as a 120-level browser game and as sub-150 KB banner builds, so I know how to make a mechanic feel good inside tight limits.


What you get

  • A custom mechanic built around your product or message (tap, swipe, timing, catch, quiz, memory, runner)
  • - Your logo, colours and copy, desktop and mobile controls
  • - Score screen with share and a lead-capture or shop CTA
  • - One-line embed for any site, landing page or campaign microsite
  • - Clean, editable HTML5 / JavaScript, no framework lock-in

Good for

Product launches, trade-show screens, promo campaigns, newsletters, HR and training, indie game teasers.


How it works

Send your brand kit and the message you want people to remember. I propose a mechanic, build a playable draft, then polish with your feedback.


Play the live demos in my portfolio before you order. Message me first if you are not sure which package fits.

Get to know Emrah Sayginer

Emrah Sayginer

Interactive Ad and WebAR Developer

  • FromTurkey
  • Member sinceJul 2026
  • Avg. response time1 hour
  • Languages

    English
I build ads and product pages people touch instead of scroll past. Interactive HTML5 banners: drag to spin a product 360 degrees, sweep to reveal what is inside, switch colours, read the spec without leaving the ad. Every creative under the IAB 150 KB limit, clickTag defined, no external requests. Web AR: one tap opens the camera and stands the product on the floor at real size, no app. Quick Look on iPhone, WebXR on Android, 3D fallback elsewhere. I come from the ad server side, so weight limits, Quick Look texture bugs and last-minute rejections are already handled.

My Portfolio