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I will code systems for your unity game engine projects

B
bornacvitanic
B
bornacvitanic
Bornacvitanic
5.0
5.0

About this gig

I'm an mid-level Unity developer with experience in everything from backend servers, coding clean systems, VFX made using VFX graph, shaders created using Shader Graph, particle systems made with the shuriken particle system, low poly models made with Blender etc.


While writing code I focus on keeping it modular, flexible and clean. I strive to make my systems expandable and resusable. I know how and when to properly apply design prinicples to keep the codebase modular and seperate out the details in a system from the core business logic. Some examples of systems I created before are:

  • Inventory System
  • VR Sword Interaction
  • Dynamic Object pooling system
  • Dynamic NavMesh Filler-Object-Container placement system
  • Dynamic NavMesh Link creation system
  • Modular Settings System & Settings Menu UI
  • Performant distributed VFX particle system using Graphics Buffers
  • Enemy Ragdoll system
  • Procedural Tentacle movement system using Inverse Kinematics
  • Modular Loot Spawner system
  • Grid Occupancy Detection System

Get to know Bornacvitanic

Bornacvitanic

Unity Dev doing backend systems and VFX

4.9(71)
  • FromCroatia
  • Member sinceAug 2018
  • Avg. response time1 hour
  • Last delivery8 months
  • Languages

    English, Croatian, German
Hi, I specialize in writing modular and extendable code, creating systems based on a clean architecture separated into isolated assemblies with a proper dependency flow, multiplayer using Photon Fusion, custom inspectors, custom windows, scene gizmos and handles, custom interactive and procedural shaders using Shader Graph, post process effect, custom render passes, interactive VFX using VFX Graph and Graphics buffers etc. I mostly work in URP and HDRP. I only do hard surface 3D models and basic textures, I'm not a professional texture artist or expert 3D modeler.
Reviews

21 reviews for this Gig
5.0

(21)
(0)
(0)
(0)
(0)
Rating Breakdown
  • Seller communication level
    5
  • Recommend to a friend
    5
  • Service as described
    5
Sort By
Most relevant
  • B

    badr32

    SA

    Saudi Arabia

    4.7

    Such a professional guy. Sums up my whole order.

    $100-$200

    Price

    7 days

    Duration

    Helpful?
    Yes
    No
  • V

    vinguyen485

    AU

    Australia

    5

    great communication and great documentation of work. highly recommended, money worth

    Helpful?
    Yes
    No
  • B

    badlabs

    Repeat Client

    AU

    Australia

    5

    Great communication. Very skilled and experienced. This is our 4th effect and moving on to the next!

    Helpful?
    Yes
    No
  • A

    alexsu496

    Repeat Client

    GR

    Greece

    5

    Great implementation of a save load system for health and mana player bars.

    Helpful?
    Yes
    No
  • A

    alexsu496

    Repeat Client

    GR

    Greece

    5

    Great implementation of a save load and delete scene system.

    Helpful?
    Yes
    No
Reviews

21 reviews for this Gig
5.0

(21)
(0)
(0)
(0)
(0)
Rating Breakdown
  • Seller communication level
    5
  • Recommend to a friend
    5
  • Service as described
    5
Sort By
Most relevant
  • B

    badr32

    SA

    Saudi Arabia

    4.7

    Such a professional guy. Sums up my whole order.

    $100-$200

    Price

    7 days

    Duration

    Helpful?
    Yes
    No
  • V

    vinguyen485

    AU

    Australia

    5

    great communication and great documentation of work. highly recommended, money worth

    Helpful?
    Yes
    No
  • B

    badlabs

    Repeat Client

    AU

    Australia

    5

    Great communication. Very skilled and experienced. This is our 4th effect and moving on to the next!

    Helpful?
    Yes
    No
  • A

    alexsu496

    Repeat Client

    GR

    Greece

    5

    Great implementation of a save load system for health and mana player bars.

    Helpful?
    Yes
    No
  • A

    alexsu496

    Repeat Client

    GR

    Greece

    5

    Great implementation of a save load and delete scene system.

    Helpful?
    Yes
    No