I will do 3d character retopology, pbr texturing your 3d model and uv mapping

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brandon_wils0
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brandon_wils0
Brandon

About this gig

High poly models can look amazing, but creating clean and optimized topology is essential for better performance and quality. I will help you transform your 3d models into clean, optimized and realistic low to mid poly assets suitable for games, animation and rendering.


What I will do for you:

Clean Retopology: Create organized, quad-dominant topology while preserving your model's original shape and details.


Low-to-Mid Poly Optimization: Reduce unnecessary geometry while maintaining a clean silhouette and visual quality.


UV Unwrapping: Create clean and organized UV maps for efficient texturing.


Texture Baking: Provide Normal, Ambient Occlusion (AO), and other maps when required.


Game-Ready Models: Prepare optimized assets suitable for real-time applications and 3D production.


Tools & Deliverables: I work with professional 3D software and can deliver your models in FBX, OBJ, BLEND or other agreed formats.


Contact me so we can discuss your model, target polygon count and specific requirements. Let's bring your 3D assets to the next level

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Brandon

Brandon

3d character artist

  • FromUnited States
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish
I am a professional 3D artist specializing in realistic 3D hair creation, hair grooming, character hairstyles, fur and digital hair solutions for games, animation, cinematics and other 3D projects. I have a strong focus on creating detailed, natural looking and production ready hair that matches the style and technical requirements of each project