I will do unity game development in c hash python for 2d and 3d games


About this gig
Unity game development from first prototype to a build you can publish is what this gig delivers. I do 2D and 3D game development in Unity with C#, plus Python/Pygame and GDevelop for smaller desktop and browser projects.
Whether you have a design document, a rough idea, or a half-finished project that stalled, I turn it into something playable, with code you or another developer can pick up later.
What you get:
-Core gameplay: player controls, physics, collisions, enemies and AI behaviour
-Game systems: menus, levels, scoring, save and load, inventory, difficulty
-UI and HUD built to scale properly across different screen sizes
-Bug fixing, refactoring and performance work on existing Unity projects
-Clean, commented C# scripts and the complete Unity project folder
-Builds for Windows, Android or WebGL, tested before delivery
Art and audio are not included by default. I integrate assets you own or source from licensed packs, and I will tell you upfront what your idea realistically costs to art.
I do not take coursework, assignments or graded academic work.
Send your idea, design document or project files, and I will tell you honestly what fits your budget and timeline.
Get to know Brandon M
3D CAD Designer
- FromKenya
- Member sinceAug 2026
Languages
English
FAQ
Do I own the game and the source code?
Yes. You get the complete Unity project folder with commented C# scripts, and full ownership of the work I produce for you. Third-party assets keep whatever licence they came with, and I'll tell you which those are.
Is art and audio included?
Not by default — the packages cover programming and systems. You can supply your own assets, or add the sourcing extra and I'll integrate licensed packs. I'll tell you upfront what your idea realistically costs to art.
Can you fix or finish my existing Unity project?
Yes, and it's often the cheaper route. Send the project folder and your Unity version, plus a description of what's broken. If the codebase is beyond salvaging, I'll tell you that rather than bill for a rewrite disguised as a fix.
Which engines do you work in?
Unity with C# for most 2D and 3D work, plus Python/Pygame and GDevelop for smaller desktop and browser games. If your project needs Unreal or Godot, I'll say so rather than take the order and learn on your budget.
