I'm Brian, I create & optimize 3D assets for games, animation & digital projects. My work covers 3D modeling, character design, robot & mechanical assets, retopology, UV unwrapping, rigging, texturing, and game environment design.
Using Blender, Maya, Unity, and Unreal Engine, I help developers and creators turn concepts and existing models into practical assets suited to their project requirements. Whether you need a custom 3D character, a robot model, a clean & optimized mesh, a functional rig, or a detailed game environment, I focus on quality, clear communication & reliable delivery.... Read more