I will design and rig low poly 3d models, animation and 3d characters for games

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brigittegregoir
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brigittegregoir
Brigitte G

About this gig

Need a low-poly 3D character or game asset that looks great without slowing down your game?


I'll create optimized low-poly 3D models designed for games, with clean topology, appealing shapes, suitable textures, and game-ready files. Whether you need a character, prop, creature, or custom asset, I'll build it around your projects visual style and technical requirements.


I can help with:

  • Low-poly 3D characters and game assets
  • Low-poly rooms and interior environments
  • Game-ready topology and optimized geometry
  • UV mapping and texturing
  • Character rigging
  • Basic character animations
  • Custom props and stylized models
  • Files prepared for Unity, Unreal Engine, or other workflows


The goal is more than just a good-looking model. You'll receive an organized, usable asset that fits your game and is ready to move into your development pipeline.


Whether you're building an indie game, mobile game, stylized project, or prototype, send me your concept, reference, or requirements and I'll turn your idea into a practical 3D asset.


Message me before ordering so we can confirm the scope and make sure the approach fits your project.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Brigitte G

Brigitte G

I am an Expert 3D Character Artist Creating Detailed Custom Models

  • FromFrance
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English, French, German, Spanish
I’m a professional 3D Character Artist specializing in realistic, stylized, low-poly, and custom 3D character modeling for games, animation, films, digital projects, and 3D printing. I transform concepts, sketches, and references into detailed characters with clean topology, accurate anatomy, sculpting, UV mapping, retopology, and high-quality texturing. Using Blender, ZBrush, Maya, and Substance 3D Painter, I create polished models tailored to your project requirements.