
Brine Santra
Junior Game Developer

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Work experience
Junior Unity Developer
Unity • Full-time
Feb 2025 - Jun 2026 • 1 yr 4 mos
Shipped Snake & Ladder with AI opponent and multiplayer modes — designed full game rule logic, AI decision-making, turn management, and progression tracking for a commercially released educational title. Developed Word Search gameplay system with procedurally generated puzzles, word placement algorithms, and intuitive touch-based interaction optimized for young educational users. Built PlayNest mini-game hub comprising MatchLink (pattern recognition), Pixel Art (color-matching mechanics), and Number Pop (arithmetic challenges) — each featuring polished gameplay loops, scoring, and progression systems under a unified hub architecture. Delivered production-ready features on schedule in an agile team environment, collaborating on code reviews and sprint planning.