I will rig your 3d character for animation, games, and ue


Level 2
About this gig
Your model is only as good as its rig. Loft Media builds production-grade rigs that hold up under stress poses, cloth movement, and facial animation built by riggers who also animate, so controls are designed for actual use, not just technical correctness.
What you get:
- Full IK/FK switching on limbs
- Clean, artist-friendly control curves
- Weight painting optimized to avoid pinching/collapsing
- Engine-ready skeletons (Unreal retarget-compatible) on request
- Facial/blendshape rigs available on Standard+
Who this is for: Studios who modeled/bought a character and need it animation-ready, indie devs prepping for Unreal/Unity, animators who need a control rig they can actually pose fast.
Get to know Bryan
CEO Loft Media : Fusing Art, Motion and Technology
Level 2
- FromPakistan
- Member sinceSep 2020
- Avg. response time1 hour
- Last delivery1 month
Languages
English
FAQ
Do you rig models you didn't create?
Yes, this is a standalone rigging gig — send your existing mesh (must have clean topology).
Can you retarget to Unreal Engine's Mannequin skeleton?
Yes, included in Premium, available as add-on on lower tiers.
Do you rig quadrupeds/creatures?
Yes, message first with references — pricing may adjust for non-biped anatomy.
Facial rig — blendshapes or bones?
We offer both; blendshapes for game engines, bone-based for film-style animation, mixed setups on request.

