I will do unreal engine game development, unreal engine game, blueprints, combat system

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camila_il
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camila_il
Camila

About this gig

Is your Unreal Engine Game stuck with stiff shooting, unfinished Blueprints, unreliable damage logic, or a combat system that does not feel responsive? You need more than isolated code; you need a complete gameplay experience that works together.



I'm Camila, a professional Unreal Engine 5 developer specializing in Blueprint programming, FPS combat systems, gameplay mechanics, weapon systems, player movement, aiming, shooting, damage, health, hit reactions, UI/UMG, VFX, and animations. I build clean, scalable systems for a polished player experience.



What I can help you with:

  • FPS/TPS combat systems and gameplay mechanics
  • Blueprint programming and weapon systems
  • Shooting, aiming, damage, health, and hit reactions
  • Player movement, UI/UMG, VFX, and animation integration
  • Combat prototypes and existing project improvements


My process:

  • Review your concept, project, and requirements.
  • Plan the gameplay structure.
  • Build and integrate the Unreal Engine systems.
  • Test, refine, and deliver a responsive result.


Send me your idea and project details before ordering. Lets build a powerful FPS combat experience together.

Get to know Camila

Camila

Your Full Cycle Unity and Unreal Game Development Specialist

  • FromUnited States
  • Member sinceFeb 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish
Have a promising game idea or unfinished prototype, but your gameplay, UI, assets, VFX, and technical systems feel disconnected—and you need that one developer who can help bring everything together? I’m Camila, a Unity and Unreal Engine specialist creating polished 2D and 3D games for mobile, PC, and indie projects. I handle gameplay programming, Blueprint, UMG, UI/UX, MetaHuman characters, VFX, 3D modeling, texturing, lighting, and optimization. I work collaboratively, build with structure, and test for quality. Send me your idea, and let’s turn it into a playable world.