I will animate and rig 3d game characters for unity unreal engine and maya


About this gig
Bring your 3D characters to life with clean, production-ready rigging and smooth animations for Unity, Unreal Engine, Maya, and Blender. I create professional rigs with IK/FK controls, facial controls (optional), weight painting, and optimized bone structures for games, cinematics, VR, and real-time applications.
Whether you need a humanoid, creature, robot, or stylized character, I'll deliver a reliable rig and polished animations that are easy to use in your preferred engine or pipeline. Every project is optimized for performance, clean deformation, and seamless integration into Unity or Unreal Engine.
What I offer:
- Professional character rigging
- Game-ready skeletons
- IK/FK controls
- Advanced weight painting
- Facial rigging (optional)
- Animation for gameplay or cinematics
- Unity & Unreal Engine compatibility
- Maya & Blender workflows
- FBX export and optimization
- Fast communication and on-time delivery
Let's build a character that moves naturally and performs flawlessly.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Larry S
3D Devop
- FromUnited Kingdom
- Member sinceJul 2026
- Avg. response time1 hour
Languages
English, Spanish, French, German
FAQ
Which software do you use?
I primarily work in Autodesk Maya and Blender while ensuring compatibility with Unity and Unreal Engine.
Can you rig non-human characters?
Yes. I rig humans, animals, creatures, robots, monsters, and stylized characters.
Do you create custom animations?
Absolutely. I can create idle, walk, run, jump, attack, combat, cinematic, and custom animations.
Will my character work in Unity and Unreal Engine?
Absolutely. I optimize rigs and exports for both Unity and Unreal Engine using FBX and industry-standard workflows.

