
Campbell H
Specialized 3D CAD, Game Assets, Lattice Structures and Product Design
Skills

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Work experience
Watch CAD Designer
SOLIDWORKS
Mar 2023 - Present • 3 yrs 7 mos
I design precision 3D CAD models for watch brands, independent designers, and startups developing custom timepieces. I take sketches, reference watches, measurements, and design specifications and develop detailed watch cases and components with manufacturing in mind. I use SolidWorks, Fusion 360, and other CAD workflows to create accurate geometry and technical drawings. My focus is on proportions, dimensions, component fit, tolerances, and producing models that can move from concept to prototype and manufacturing.
3D Game Asset Artist
Unreal Engine
Feb 2022 - Present • 4 yrs 8 mos
I create 3D game assets with a focus on spacecraft, spaceship interiors, hard-surface environments, and mechanical objects. I take game concepts, reference images, and design briefs and turn them into detailed 3D assets suitable for game development and visualization. I work with Blender, Maya, and Cinema 4D to model clean hard-surface geometry while considering scale, topology, detail, and efficient asset construction. I enjoy working with indie game developers and creative teams that need distinctive sci-fi and mechanical assets for their projects.
3D Figurine & Miniature Artist
Sculpt
Feb 2022 - Present • 4 yrs 8 mos
I create custom 3D printable figurines, tabletop characters, miniatures, statues, and collectible models for hobbyists, collectors, tabletop gamers, and 3D printing businesses. I work from character concepts, sketches, photographs, or reference images and turn them into detailed digital models using Blender, ZBrush, and Maya. I focus on sculpting details, proportions, clean geometry, and preparing models for reliable 3D printing. I can also prepare STL files for resin and FDM printing depending on the project requirements.