I will design low poly stylized open world maps in ue5

C
campos_silva
C
campos_silva
Silva Campos

About this gig

Hello amazing buyer,


A player crests the ridge you built, the camera pans across the valley, and their eyes either land on something a ruin, a tower, a shape that doesn't belong or drift past nothing and they turn back. That's the entire test a low-poly open world has to pass, and most artist never build toward it.


My process runs a Horizon Hook pass before anything else, in whichever engine your project runs on: I place 3-5 named landmarks first, block sightlines toward each one from the paths a player will walk, then dress the terrain around them. Nothing gets textured until the hooks are confirmed visible from ground level, not a top-down blockout view.


I build the Horizon Hook pass to prevent that every zone has a reason to pull a player toward it. Delivered with full LODs so it holds frame rate on Switch tier hardware and mobile, full commercial rights included.


Kindly share more the details and reference for your project so we can get started and build an environment that put player in awe


Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Silva Campos

Silva Campos

UE5 and Unity Environment Artist

  • FromBrazil
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, Portuguese
Hello welcome to my page I build playable game environments for medieval/fantasy RPGs, horror, stylized low-poly worlds, and open-world terrain. Every scene passes the same production check: readable player flow, consistent scale, usable collision, organized assets, and a final in engine playthrough, not just a beauty render. Unity and Unreal Engine projects are scoped around the target platform, camera, map size, and intended gameplay

Related tags