I will design sci fi environments and space interiors


About this gig
Hello amazing buyer,
When loading screen disappears and the player looks down the corridor. Clean panels and untouched surfaces say new asset pack. Scratched plating, worn controls and an emitter that has clearly been repaired three times say this ship has history. That difference happens before the player touches a single system.
I create sci fi game environments and space interiors around that second impression. My Flight Hours Pass establishes the age and function of the space before decorative props are scattered through it. Wear follows traffic and contact points, emissive details suggest working systems, and structural variation prevents repeated modules from looking freshly duplicated.
The same process can be delivered in Unreal Engine 5 or Unity. The scope can cover a spaceship, space station, laboratory, command deck, industrial module or simulation interior, with sightlines considered around your gameplay or HUD.
Are you already using a sci-fi Marketplace kit? Send it. I can work over the existing pieces so the finished space stops reading as an untouched asset library.
Send the engine, interior type, references and UI requirements.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Silva Campos
UE5 and Unity Environment Artist
- FromBrazil
- Member sinceAug 2026
- Avg. response time1 hour
Languages
English, Spanish, Portuguese
FAQ
Can you create sci-fi interiors for Unity as well as Unreal Engine 5?
Yes. Choose Unity or Unreal Engine 5 when ordering. The Flight Hours Pass and environment workflow are adapted to the selected project
How do you prevent a sci-fi environment from looking like a Marketplace kit?
The Flight-Hours Pass adds controlled wear, structural variation and functional emissive detail around how the space is used, rather than simply changing the lighting
Can you build interiors for simulation games?
Yes. Tell me the simulation type and how much interaction or UI the player has. Layout and sightlines can be planned around those systems
Can you work with my existing sci-fi assets?
Yes. Existing modules and props can be incorporated, modified and rearranged so the finished interior has a consistent visual language
Do you create the interactive systems too?
This Gig focuses on the environment. Interactive panels or UI-related setup can be added when included in the agreed scope; gameplay programming is not included by default

