I will program gameplay mechanics in unreal engine 5


About this gig
I'm a C++ engineer who builds gameplay systems in Unreal Engine 5, from single mechanics to full character and combat frameworks. I work in modern C++ daily (game and financial software) and maintain my own C++ game engine and a lock-free threading library, so my gameplay code is fast, clean, and easy for your team to extend in Blueprints. What I do: character controllers, combat, abilities, inventory, AI hooks. C++ classes with Blueprint-exposed properties and functions. Clean architecture, no spaghetti Blueprints, no shortcuts. Send me your project's scope and target platform before ordering and I'll confirm feasibility and timeline.
Get to know Capmare David
Game programmer and texture maker
- FromBelgium
- Member sinceDec 2019
- Last delivery11 months
Languages
English, Spanish, Romanian, Dutch
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Other Game Development Services I Offer
FAQ
Do you work with existing projects or only new ones?
Both. I can add features to your existing UE5 codebase or build new C++ systems from scratch — just share your project and target platform first.

