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carljbowne

Carl J. Bowne

@carljbowne

Unity CSharp Programmer

United States
English
About me
My name is Carl J. Bowne. I recently graduated from University of Central Florida with a Bachelor's Degree in Game Development, a Minor in Computer Science, and a 4.0 GPA. I've been the lead developer in 3 large scale group game projects as well as a number of personal projects and have intimate experience with the Unity Game Engine and C# programming language. I'm looking for freelance jobs to build my resume and gain professional working experience while looking for my first steady position. Portfolio: sites.google.com/view/carljbowne-portfolio LinkedIn: www.linkedin.com/in/carl-j-bowne... Read more

Skills

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carljbowne
Carl J. Bowne
Offline • 
Average response time: 2 hours

See my services

Prototyping
I will develop gameplay systems and functionality

Portfolio

Work experience

Senior Programmer, Rage Rooster : Fowl Carnage

Lab 165 • Part-time

Jun 2025 - Present11 mos

Rage Rooster : Fowl Carnage Commercial Remaster of Rage Rooster planned for Steam Release in late 2026. I was the Senior Programmer responsible for developing major refactorings, functional overhauls, and new features with the goal of releasing a remaster to commercial audiences.

Lead Programmer, Rage Rooster

Game Hutch • Full-time

Sep 2024 - May 20258 mos

Rage Rooster. A bombastic, high-action comedy Metroidvania, wreck fowl carnage against the alien hordes who have taken your flock of beloved hens, fighting, throwing, and charging through your enemies as they come to witness what true rage is. https://gamehutch.itch.io/rage-rooster I was the Programmer responsible for the development of the vast majority of systems and functionality for the game.

Lead Programmer, Cake Toppers

Team Aurora • Full-time

Aug 2024 - Dec 20244 mos

Cake Toppers Take the reins of a quaint pastry shop and help Swirly the Creampuff complete orders of ever-increasing complexity in this fun little IOS/PC casual game. I was the sole Programmer responsible for the development of the systems and functionality for the game.